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On the Track: A Guide to Contemporary Film Scoring
by Fred Karlin

 

 

On the Track is available at amazon.com

 

 

Film Score Monthly

"Downbeat"

by Jeff Bond

 

     Sammyville is an independent feature from director Christopher Hatton, loosely based on a real town in which one man’s word is law. The film stars David Drayer as Cam, a drifter drawn back to his hometown after the death of his adoptive parents, and Deep Space Nine’s Chase Masterson as a social worker searching for a missing boy. The film marks the first feature assignment for composer Jonathan Price, a graduate of the USC film scoring program whose previous work has been limited to direct-to-video movies like Merchants of Death and Vampires of Sorority Row, and assisting composers Chris Young and Pete Anthony.
     Price’s status as an alumnus of the University of Iowa got him noticed by fellow UI graduate Hatton, who saw a letter in the alumni newspaper and asked Price if he’d be interested in scoring Sammyville. “I sent him a demo CD and he liked it but he kept on looking, and after about a month he called me back and said he hadn’t found anybody better.”
     Price’s score was shaped by the film’s elusively dark subject matter and its minuscule budget. “The music ended up representing the mystery and threat of what Sammyville is,” Price explains. “The whole story behind the death of the parents, because we don’t find out what happened until the end of the movie. Musically, the bulk of it plays on that mystery. There’s a theme that comes out of all this, sort of a hope that they can get beyond the mystery and the murders.”
     The opening cues dealing with the departure of Drayer’s character Cam for Sammyville deliberately plays against the outcome of the story. “At the beginning of the story the music is guitar music that is playing Cam’s surface qualities. It’s very much a classic rock sound because he’s riding a Harley. At first my idea was to play Cam’s inner injury and hurt with a piano melody or something, but that would pretty much tip the hat about what he’s going through, which we don’t find out about until about a third of the way through the movie. What we ended up doing was something that sounded like road trip music.”
     While Drayer's and Chase Masterson’s characters have music directly associated with them, Price avoided doing this for Paul Wadleigh’s pivotal character of Sammy, a lurking figure seemingly in control of the town. “The character of Sammy doesn’t really have music associated with him, but the town definitely has a sort of musique concrète atmospheric thing going on. The people of the town have a stick rhythm that comes in and this also is associated with Sammy in this well-done shot where he comes back into town and there’s no sound except for the music. I stayed away from nailing Sammy every time he appears in the film because we’re not exactly sure what his role is. The mystery music and the threat music surrounds the areas that he’s in.”
     The film’s low budget meant that Price had to generate most of the score’s sounds with his own equipment. “Even if I’d had a larger budget it would probably have ended up sounding similar,” the composer admits. “I talked to Chris about getting live musicians but it turned out that the budget wouldn’t make that possible. So I originally started scoring it for synthesized acoustic instruments on a few scenes, and I realized that those scenes needed things that were more like sound design anyway. Then there were other scenes like the hot springs scene and the final scene that really needed a fuller sound and we didn’t have the budget for an orchestra. What I did was to synthesize everything that I could, and whatever didn’t sound right I pulled in a live player for. It turned out that I didn’t use much brass except for a solo horn, and the strings and woodwinds were easy to fudge with, to make them sound close enough that you could get an idea what I was going for. I ended up pulling in a live solo horn player for one cue and a guitar player.”
     Despite the heavy presence of synth pads and sampling, the score often has an uncanny acoustic sound. “I threw a lot of the rules of synthesizing out the window. I decided I was just going to go through my ear, using reverb on reverb. A lot of people say to keep the patches in mono and use a stereo spread and then put everything through the same reverb patch, and what I did was record every single instrument differently, put them through a couple different reverb patches, record them all in stereo using Digital Performer, and actually control the volume expressively. I decided not to do that with a volume controller in MIDI, but rather to record everything digitally at full volume and then go in and actually graph out the volume chart paths for each one. I think that made the difference, because I was able to get string attacks that made sense for each phrase, as opposed to just going in and having the same string attacks for everything,”
     For one key scene, Price tried his hand at songwriting. “There are live instruments on the song, ‘I Didn’t Know.’ Chris had temped that with a period song from Blade Runner that Vangelis actually wrote for the movie, and there was no way they could get the rights to that. They tried to get another period song that would fit, but Sammy is listening to a Victrola in a long scene where there’s no dialogue and really nothing much happening except for Cam sneaking through the house, so it’s a tense, important scene and the music is really in the fore. They weren’t able to find anything that captured sort of a bittersweet romantic love song, and I said I’d love to do something like that. Hatton was worried that we’d have to synthesize a lot of the sound but in the end not very much was synthesized. I think the piano and some low trombones are in there that I didn’t bring up very much in the mix. And the sound guy stalled the frequency to make it sound like it was coming out of a Victrola.”
 

Film Score Monthly is available at filmscoremonthly.com

 

 

Keyboard Magazine

"The Unreal Orchestra"

by Michael Prager


     Software instruments and ultra-realistic sample libraries are more than the rage: They’ve revolutionized how symphonic music is produced and delivered. Here’s a look at how top pros make the most of their virtual symphonies.
     Whether comprised of racks of MIDI modules, stacks of samplers, or gigabytes of software instruments, virtual orchestras are an essential element of every composer’s arsenal. With mind-boggling frequency, technological advances foster new sample libraries that offer ever-increasing control of expression and realism. You read about these in the pages of Keyboard every month: the Vienna Symphonic Library, Quantum Leap’s Symphonic Orchestra, the Garritan Personal Orchestra, and other new virtual instruments let composers get much closer to the ideal of a highly expressive digital orchestra. They also make it easier to produce great-sounding orchestral tracks in a phenomenally short amount of time. As you might imagine, this comes in really handy in the world of film and TV music, where it seems nanoseconds can make the difference between a successful project and a missed deadline.
     As fantastic as these new tools are, ultra-realistic orchestral tracks don’t just flow out the minute you install them. And even if they did, there’s a big difference between a track that sounds like a real orchestra and a cue that does its job in a film. There are many paths you can take to learn how to get the most from your digital orchestra and hone your chops at creating music for picture, but all of them combine the knowledge of traditional instruments and orchestration with a mastery of the technological resources available to you. We’re here to help you figure out how to do it. We’ve interviewed several highly successful composers and orchestrators who make extensive use of virtual instruments.
     Christopher Young is at the top of his game these days. Best known for forays into the macabre with the haunting themes for Hellraiser and The Gift, he has also covered other genres with his scores for The Hurricane, The Core, and Swordfish. Assisted by tech guru Jonathan Price, Chris is hard at work on his newest scoring project, the upcoming prequel to The Exorcist.
     Whether the score is orchestral in nature or not, the process begins with the same first step: watching the movie itself. This can sometimes include a temp score, which is a compilation of music that the director and music editor select to give the composer an idea of direction in which he or she would like to see the music go. In Christopher Young’s case, his score to The Fly II served as the temp score to Jennifer 8, which subsequently resulted in his getting that gig, too. “The director heard my score and really wanted to hire me,” he says. “But the studio wasn’t keen on it, as I wasn’t a big name. They ended up hiring someone else to do the score, but they didn’t like it and threw it out. Then I came on board to replace that score.
     “Before starting the scoring process, I like to see the film as many times as I can. That way, I’ll have a better idea of what I’m trying to accomplish, and I can get a feel for where I think where the music should and shouldn’t be. Then I begin the process of writing the score out by hand on manuscript paper.”
     The next step is the spotting session, which involves the composer and director getting together to watch the film to decide where the music should be and what kind of emotion is required. Once that’s done and some music is written or at least sketched out, it’s time to create a mock-up of the score, which involves sequencing the score to make it sound as close to the real thing as possible. This is where a little tech savvy and a solid grounding in traditional orchestration comes in handy.
     Jonathan Price, a film composer himself in addition to being Young’s tech, describes how they approach the mock-up process. “MOTU Digital Performer (still under OS 9) is the hub of his studio,” he says. “It controls the MIDI, audio, and video. For mock-ups, we find our Gigastudio system running the Vienna Symphonic Library indispensable. For synth and sound design, Native Instruments Reaktor, Absynth, and Kontakt, as well as Spectrasonics Atmosphere, get used constantly.
     “After Chris composes a cue in the upstairs studio, he photocopies the sketch and sends it downstairs to me with a tempo map. I’ll mock it up with the Vienna Library. If there’s a synth in the cue, I’ll usually start with a patch from Absynth, D’cota, or Atmosphere and edit it until it sounds like something Chris would like. If it calls for designing a sound from the ground up, I’ll turn to Reaktor.”
     While having a great sample collection such as VSL or SO puts you on the road to capturing the realism of an actual orchestra, it can only get you halfway to your goal. Going the distance requires an intimate knowledge of what goes into orchestral writing, the characteristics of each instrument, and a few tricks of the trade. See “Roadmaps for Orchestral Maneuvers” below for a list of excellent resources.
     Once your parts have been written and sequenced following the laws of orchestral physics, the next step is to add expression and dynamics into your work. This is typically accomplished using expression pedals, mod wheels, or MIDI sliders to control MIDI continuous controllers. “I’m a big advocate of capturing a real-time performance with MIDI,” says Price. “I try to use controllers that are as expressive as possible. I use a Roland EV-7 foot pedal for volume. Since I play saxophone, it was easy for me to pick up the Yamaha WX-7 wind controller to play in wind and brass parts, or at least to add expression. I also use the Roland Handsonic to play in percussion parts in real time — it’s an incredibly sensitive hand drum MIDI pad. The idea is that if you capture real-time performances, the result will sound musical. I play in every line of the score. If the strings are sustaining a chord, I play in each line separately, rather than play all the notes of the chord in one pass.”
     The following books are some of the most relied-upon guides to traditional orchestration. Read any of them, and you’ll come up with tons of ideas that will help make your MIDI orchestrations sound more realistic.
     The Study of Orchestration, Samuel Adler.
     The Technique of Orchestration, Kent Wheeler Kennan.
     Orchestration, Walter Piston.
     Instrumentation and Orchestration, Alfred Blatter.
     Style and Orchestration, Gardner Read.
     Principles of Orchestration, Nikolay Rimsky-Korsakov.
     Anatomy of the Orchestra, Norman Del Mar.
     Orchestration, by Cecil Forsyth.
     Learning the ropes and then finding success aren’t steps that necessarily follow one another smoothly. But there are things you can do to give yourself the best shot possible. Young’s outlook has always been very positive. “Becoming a film composer is a doable thing,” he says, “if you have the willingness to go the distance. It takes a lot of desire to get there, but if you have the talent, it can be accomplished over time.” In fact, Young will even offer you advice personally if you contact him through his website www.christopher-young.com. Price can also be reached via email at www.jonathanprice.com.

 

Keyboard Magazine is available at keyboardmag.com

 

 

Mix Magazine

"Composer Profile: Christopher Young"

by Bryan Reesman

 

     In a world that seeks to pigeonhole artists, composer Christopher Young has fashioned a career as diverse as it is prolific. He is now reaping the rewards. Last year alone, he was nominated for Best Composer by the Broadcast Film Critics Association and he was nominated for a Golden Globe for Best Original Score for the Miramax film The Shipping News.
     “My typecasting story was that I got trapped in the horror/thriller thing for a long time,” says Young. “The great news is, I've finally been able to break that.” Not that he's complaining about his extensive catalog of dark movie scores, but progressing from films like Hellraiser and Species to Bandits and Country Bears has allowed him to expand his musical horizons.
     Listen to some of Young's recent work — the jazzy music in The Hurricane, the full-throttle orchestrations of Swordfish or the Irish folk sounds of The Shipping News — and you might be hard-pressed to say that the same composer wrote the music for all three.
     “My brain is such that you could pick a CD out of your rack and send it over and say, ‘I want you to write in this style,’” says Young. “It's both a blessing and a curse. Because we have to be jacks of all trades, [film composers] should be able to write in a variety of styles. I have the ability, as do a lot of film composers, to be thrown a style or be told that this is the attitude of the music, and to study it, absorb it and try to make it my own.”
     Such skills aided Young when working with techno luminary Paul Oakenfold on two cuts for the action film Swordfish, “Music for Violence and Orchestra” (only available on a promo soundtrack CD). The collaboration, however, was developed in a rather roundabout way.
     “The unfortunate thing was [Oakenfold] got involved with the film when it was still very rough, and came up with a bunch of loop concepts, demos of ideas against unfinished film,” says Young. “When the film was finally completed and ready to score, he was given permission to go off and do a concert tour. So when it came down to actually writing the score for the movie, I used some of his loops. I cut them to fit the scene with my synth guy, then flew it his way, and he made some alterations. Once the synth bed was finalized, the orchestra played along to that.”
     Young says that he is not a fan of synthesized orchestrations, preferring instead to work up elaborate mockups. He never lets these demos be used as temp scores.
     “I get scared when I hear [the demos], because when it's working in my head, it's organically sounding like an orchestra's supposed to. Then you hear it using the samples they have available, and it invariably sounds ugly. It's hard for me to mentally make that leap. I drive my synth guys crazy, because if it's not sounding as close to an orchestra as it possibly can, then more work needs to be done.”
     No one knows this better than Jonathan Price, Young's engineer. “Chris doesn't like reverb on strings at all,” says Price. “He's okay with reverb on winds and brass to a certain extent, but a lot of the sample libraries out there are close-miked. The way that people usually create a sense of space with a close-miked sample is to add reverb. But, in this case, we don't add a lot of reverb. It's just trying to get the balance exactly right so that it sounds like there's some amount of distance between the listener and the instrument, without having us swimming in reverb.”
     Young's orchestrator and main conductor is Pete Anthony, although when he goes to England, he works with Alan Wilson. His orchestral recording engineer is 30-year veteran Bobby Fernandez. Young recently expanded his studio setup, changing one of the two synth rooms into a recording space. Studio A is now the main room, with a control room and recording facilities. When an adjacent office was vacated in the building where Young and Price work, they built the recording room, which is approximately 25×15 feet, and had it soundproofed. “We basically went through to try and eliminate standing waves and flutter,” says Price. “We had some double-paned windows put in with a 30-degree tilt. The main synth area is used for the control [room], as well.”
     For recording and mixing in Studio A, the duo uses Digital Performer. Young runs a Mac G4 with three ultrawide SCSI-3 removable hard drives, and he utilizes three MIDI Time Pieces, a MOTU 2408 and a Roland A-80 MIDI controller. There are two Tascam DA-88s for recording, and AKG 414 B-TL II microphones are preferred for recording live musicians. Young has a Pioneer 50-inch plasma screen, PMC speakers and uses an Aurora digital video card.
     “We've got three 02Rs that are cascaded together,” says Price of their 120-track system. “We also have the [MOTU] 2408 audio system for capturing.” The new Studio B, a synth room where swing shift operator Haseo Nakamishi works, has one 02R for recording. The engineers share mics and cables, and they can transfer recorded material from one studio to the other.”
     On the synth and sampler side, the studio has three Giga DAWs (assembled by Sound Chaser), a Roland XV5080 with orchestra card, a Nord Rack virtual analog synth, Studio Electronics SE-1, Korg Wave station, Roland R-8M, and E-mu Procussion and E6400. Effects-wise, Young's setup includes a Roland SDE-3000 digital delay, Ensoniq DP/4+, a Yamaha Rev 7, Lexicon 300, Yamaha SPX90, an TC Electronic FireWorx and a 2290 Digital Delay.
     Despite the technology around him, Young remains an old-school composer. “I'm a pencil-to-paper guy,” the composer confesses. “If you were to walk into the room that I write in, your jaw would probably drop to the ground. All I have is an upright piano, a television with a videocassette machine, a click machine that I can lock up to picture, and paper and pencil. That's how I write.
     “Certainly, I use electronics for mocking up things for show and tell,” Young continues. “But, in addition, for films like Swordfish and other action films or thrillers or horror films, those are the moments in which the electronics become a much more active part of the final score. In Swordfish, it's obvious I'm using the drum loops, [that] I'm using the electronics to provide pulse.
     “In horror films or thrillers, I resort back to my musique concrête days [in college], where I used the electronics to create these unworldly sounds. They're atmospheres, they're blobs of sonic blood and guts,” he says with a laugh. “That part of the usage of electronics has always fascinated me much more, where you abandon tonality. You don't really have to worry about its commercial viability, you just embrace sound for sound's sake, and try to figure out a way to work it into the drama of the film.”
 

Mix Magazine is available at www.mixonline.com


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